It is often considered as a game physics engine. It is used in games, and in visual effects in movies. Bullet physics library: an open source physics engine featuring 3D collision detection, rigid body dynamics, and soft body dynamics.The reason for the large diversity in physics engine support in CoppeliaSim is that physics simulation is a complex task, that can be achieved by emphasising one or another aspect of a simulation, such as precision/realism, speed, or with support of diverse features: There are smaller differences between the engines, but one can switch at any time from one to another, depending on one's needs. CoppeliaSim currently supports five different physics engines: the Bullet physics library, the Open Dynamics Engine, the MuJoCo physics engine, the Vortex Studio engine and the Newton Dynamics engine.
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